Thursday, November 29, 2012

OPERATION DECK DECONSTRUCTION #2


OPERATION DECK DECONSTRUCTION #2
[Use Soundwave's voice for full effect!]

Hello everyone, this is my second post of where I analyze a deck and post my findings for my readers to look through. It is my hope that with this analysis, the author and my readers get ideas for their own decks and hopefully make them look at deck designs in a new way. Here is the deck below.



Deck Name : Prying Open My Third Eye
Author : Matt Hirsch
Description :  !Salubri combat/blood denial
The general idea is to present a scary-looking combat deck, but actually use more blood denial tricks than just direct rushing and blocking.  Blood denial itself is not a winning strategy, but it makes combat targets a lot easier to knock down.

Built for the Pawtucket VTES tournament, so the expected metagame was stealth/bleed heavy, hence the heavy use of anti-bleed cards.  Combat was expected to be light, so I didn't feel the need to beef up too much in that regard.  I wouldn't bring this deck to a combat heavy environment.

Also, it's important to note that the crypt is a bit Auspex light in this Auspex deck; the player should be careful about getting superior auspex on the table early.  Don't influence out Qawiyya first, unless the Auspex skill card is in hand.


Crypt [12 vampires] Capacity min: 3 max: 9 average: 6.5
------------------------------------------------------------

3x Qawiyya el-Ghaduba     9  FOR POT VAL aus pre         !Salubri:5
3x Uriel                  8  AUS FOR VAL ani obe  bishop !Salubri:4
2x Langa                  5  VAL for                     !Salubri:4
1x Aredhel                5  FOR VAL aus                 !Salubri:4
1x Neighbor John          5  AUS dom for                 !Ventrue:4
1x Nkechi                 4  aus for val                 !Salubri:4
1x Rashiel                3  for val                     !Salubri:4


Library [90 cards]
------------------------------------------------------------

Master [16]
  1x Admonitions, The
  1x Archon Investigation
  1x Auspex
  4x Blood Doll
  1x Depravity
  1x Dreams of the Sphinx
  2x Fame
  2x Haven Uncovered
  1x Path of Retribution, The
  1x Two Wrongs
  1x Wash

Reaction [31]
  1x Delaying Tactics
  2x Eagle's Sight
  2x Enhanced Senses
  2x Eyes of Argus
  3x Forced Awakening
  5x Hide the Heart
  1x My Enemy's Enemy
  2x On the Qui Vive
  3x Precognition
  2x Spirit's Touch
  2x Telepathic Counter
  4x Telepathic Misdirection
  2x Wake with Evening's Freshness

Combat [22]
  1x Amaranth
  4x Armor of Caine's Fury
  2x Blissful Agony
  1x Boxed In
  2x Death Seeker
  2x Eye of Unforgiving Heaven
  1x Hidden Strength
  1x Indomitability
  1x Pulled Fangs
  1x Rolling with the Punches
  1x Skin of Rock
  2x Taste of Vitae
  2x Trap
  1x Weighted Walking Stick

Ally [4]
  1x Gregory Winter
  1x Impundulu
  1x Neighborhood Watch Commander (Hunter)
  1x Ossian

Action [9]
  4x Brother in Arms
  1x Harass
  1x Rayzeel's Song
  1x Revelations
  2x Sense Death

Action Modifier [2]
  1x Freak Drive
  1x Kiss of Ra, The

Action Modifier/Combat [4]
  4x Burning Touch

Equipment [2]
  1x Codex of the Edenic Groundskeepers
  1x Palatial Estate


------
WHO IS THE AUTHOR

Matt Hirsch is a friend of mine from the Boston area, and is the Prince of that play group. He was also the 2010 NAC Champion with a strong Hannibal Bleed-Vote deck. I've always been impressed with some of his unique deck ideas (as we can see with the deck listed)! However, in reviewing this deck, I think I see a couple of ideas that may help this deck out.

------

Deck Name : Prying Open My Third Eye
Author : Matt Hirsch
Description :  !Salubri combat/blood denial
The general idea is to present a scary-looking combat deck, but actually use more blood denial tricks than just direct rushing and blocking.  Blood denial itself is not a winning strategy, but it makes combat targets a lot easier to knock down.

Built for the Pawtucket VTES tournament, so the expected metagame was stealth/bleed heavy, hence the heavy use of anti-bleed cards.  Combat was expected to be light, so I didn't feel the need to beef up too much in that regard.  I wouldn't bring this deck to a combat heavy environment.

Also, it's important to note that the crypt is a bit Auspex light in this Auspex deck; the player should be careful about getting superior auspex on the table early.  Don't influence out Qawiyya first, unless the Auspex skill card is in hand.


[Adam's Notes:] 

So according to Matt Hirsch's notes, he is supposed to look like a combat deck, but actuality he is a anti-stealth-bleed deck, while using blood denial to make his real combat enough to knock guys down. So that means we have 3 things to look at here.

DECK REQUIREMENTS: (Note this for it will be referenced alot)
1) Is the combat "scary looking"?
2) The anti stealth bleed tech
3) Blood denial tech.

Let's get crackin'!



Crypt [12 vampires] Capacity min: 3 max: 9 average: 6.5
------------------------------------------------------------

3x Qawiyya el-Ghaduba     9  FOR POT VAL aus pre         !Salubri:5
3x Uriel                  8  AUS FOR VAL ani obe  bishop !Salubri:4
2x Langa                  5  VAL for                     !Salubri:4
1x Aredhel                5  FOR VAL aus                 !Salubri:4
1x Neighbor John          5  AUS dom for                 !Ventrue:4
1x Nkechi                 4  aus for val                 !Salubri:4
1x Rashiel                3  for val                     !Salubri:4

[Adam's Notes:] 
So the main problem I see, is that the proportion of disciplines to the vampires who can play them. Matt was quick enough to mention that Qawiyya should not see play right away unless the Auspex master card was drawn. So let's continue along these these lines.

Assumption: The player wants the option to play a card at superior and only plays inferior if he has to. Note: Some cards this could be argued against, but we are just trying to gather general data.

Auspex: 19 cards (21.11%). Crypt: 4 out of 12 (25%). 2 unique vampires.
Fortitude: 6 cards (6.67%). Crypt: 7 out of 12 (58.33%). 3 Unique vampires.
Valeren: 20 cards (22.22%). Crypt: 9 out of 12 (75%). 4 Unique vampires.

So as Matt implied, this is a Auspex heavy deck, but is likely (85.9) that you will get 1 vampire with AUS. However, it is just ONE vampire to do all the AUS tech. AND its a 74.5% chance that that vamp is Uriel, who will be wanted to do the AUS and the VAL tech.

Recomendations: 
- So the easiest change is switching Qawiyya for Dela Eden. Then you have many vampires that fulfill discipline requirements, could use Laibon tech [Well-marked, Powerbase: Tswanne, Swarm(???) etc]. But I suspect that Mr. Hirsch really wants to use Qawiyya so let's move on!

- Saulot is another option of course, but that would be a lot of library change work to afford so many big guys, despite his special.

- Removing a vamp for another another AUS vampire. Possible options are Solomon Batanea [5 Cap. nec AUS FOR. Laibon.] or a second Neighbor John.


- Increase the number of Auspex master card. Or perhaps a Lilth's blessing which will allow one to search for it. Or both. But that will be discussed in the Master section.

Note that through this talk we see the need for 1-2 wider view so that Matt can get his optimal crypt based on the table. But that will be discussed in the Master section.



Library [90 cards]
------------------------------------------------------------


Master [16]
  1x Admonitions, The
  1x Archon Investigation
  1x Auspex
  4x Blood Doll
  1x Depravity
  1x Dreams of the Sphinx
  2x Fame
  2x Haven Uncovered
  1x Path of Retribution, The
  1x Two Wrongs
  1x Wash

[Adam's Notes:]
So although a lot of these cards can be changed for 'better' cards, one has to remember the theme as described by the author. Archon Investigation, Fame, Haven Uncovered, even Two Wrongs (maybe) stick to the Deck Requirements stated above.

Recommendations:
Path of Retribution should be switched with Code of Samiel. There is only 6 valeren cards in deck that cost 1 blood.

Depravity should be switched with Blooding by the Code. The Superior Valeren on someone small (like a Brother's in Arms) is great for cards like Hide the Heart.

Admonitions should be switched for the Barrens, there are a decent amount of cards that would not be used depending on the situation. But a Heart of Nizchetus might be more effective and allows for a different master card slot.

I have found that splashing a Villein in a Blood doll deck (even if you don't have the Giant's Blood I see) is a good thing. Intercept seems to be light, and using it on a hunt is rare. Villein on 5 cap for everything and then hunt is a free 5 pool, especially with all the untap. And of course this could combine with Lilith's Blessing. 3 Blood Doll, 1 Villein seems right.

Although having a Dreams is always good, another viable option which fits with blood denial is Retribution. I would give it a shot.

The Wash while useful, a wider view should be more important I think.

As per discussion with the crypt, having a second Auspex master card in this would be good. Obviously doubling the chances of drawing one.


Other possible cards to fulfill criteria: Yawp Court, Mob Connection, intercept location, Smiling Jack. [Example: By reducing the auspex package (more Hide the Heart perhaps), you can take the Auspex master card slot.] Also, I've always put Erciyes Fragments in Auspex decks.



So a "possible" master card package I would recommend would be.

Master [16]
  1x Barrens, The
  1x Archon Investigation
  2x Auspex
  3x Blood Doll
  1x Villein
  1x Blooding by the Code
  1x Retribution
  1x Fame
  2x Haven Uncovered
  1x Code of Samiel
  1x Two Wrongs*
  1x Wider View

*(Not a fan, personally would switch for a 2nd Wider view or a Erciyes Fragments or a Lilith's Blessing perhaps)


Reaction [31]
  1x Delaying Tactics
  2x Eagle's Sight
  2x Enhanced Senses
  2x Eyes of Argus
  3x Forced Awakening
  5x Hide the Heart
  1x My Enemy's Enemy
  2x On the Qui Vive
  3x Precognition
  2x Spirit's Touch
  2x Telepathic Counter
  4x Telepathic Misdirection
  2x Wake with Evening's Freshness

[Adam's Notes:]
For the description that Matt gave, this is a fine package of reaction cards. The only thing would note is that the theme is to wake and block, not necessarily bounce (only 5 bounce cards). To take full advantage of the 9 wakes, I would make sure to have some permanent intercept like a Bowl of Convergence or a Sport Bike. (or both).

Since the theme of this deck is anti-bleed, and superior AUS is an issue, Matt could consider cutting some 2-3 cards (duplicates) and try out Steadfastness. The +1 int (against D actions) or reduce a bleed could fit nicely. He won't know until he tries.



Combat [22]
  1x Amaranth
  4x Armor of Caine's Fury
  2x Blissful Agony
  1x Boxed In
  2x Death Seeker
  2x Eye of Unforgiving Heaven
  1x Hidden Strength
  1x Indomitability
  1x Pulled Fangs
  1x Rolling with the Punches
  1x Skin of Rock
  2x Taste of Vitae
  2x Trap
  1x Weighted Walking Stick

[Adam's Notes:] 
So this is the part where the combat should look scary but in reality it is effective against guys with low blood. With only 22 slots, there is not much I would change except for some minor tweaks.
- The Rolling with the Punches I would switch for a Superior Mettle or a Soak (depending on whether you want synergy with Trap or Eye of Unforgiving Heaven)
- The Taste of Vitae only gains you blood if used with Qawiyya, other fortitude cards should be better.
- The Amaranth is prayer card (which of course Matt is free to keep in), and interesting alternative for that card and the Boxed In is two copies of Lessons in the Steel. Note that it is a inferior that gives a press.
- Options is always better, I would switch the Skin of Rock for a Resilence or another Indomitability.


Ally [4]
  1x Gregory Winter
  1x Impundulu
  1x Neighborhood Watch Commander (Hunter)
  1x Ossian

[Adam's Notes:] 
One can only have so many allies, I would just note that Carlton Van Wyck is annoying against your deck (not many presses, no Vengenence of Samiel). Would be better to play one yourself.

Action [9]
  4x Brother in Arms
  1x Harass
  1x Rayzeel's Song
  1x Revelations
  2x Sense Death

[Adam's Notes:] 
I can see the use of most of these, although Rayzeel Song does not fit with deck description. Aranthebes the Immortal would perhaps be better.

Action Modifier [2]
  1x Freak Drive
  1x Kiss of Ra, The

[Adam's Notes:] 
Just a splash I see, these might be better as the intercept equipment mentioned above.

Action Modifier/Combat [4]
  4x Burning Touch

[Adam's Notes:] 
Just keeping them guessing. While the inferior is nice for them losing one blood, there are not many "must block" actions here.

Equipment [2]
  1x Codex of the Edenic Groundskeepers
  1x Palatial Estate

[Adam's Notes:] 
While these two cards are good, I think something as simple as Camera phones should work much more effectively.


REVIEW:
CARD SLOTS ARE NEEDED! So there are a lot of different cards that can be added that would aid in the description requirements. What are possible removals which losing theme?

Based on what was written above, I would say that 2 actions, 6 action modifiers, 2 equipment, 2 combat, 3 reaction [total: 15 cards] could be swapped around for different cards each time Matt plays and still keep to theme. [Master cards were already discussed.]

Possible cards that keep to the 3 requirements stated at the beginning.
- More Hide the Heart (Blood denial)
- Young Bloods (Blood denial)
- Events: Restrictive Vitae, Dr. Marisa Fletcher, CDC, Hunger Moon. [Although with this I would increase blood gain cards] (blood denial)
- Ivory Bow (scary combat)
- Banshee Ironwail!!! [[Unique melee weapon. Cold iron. Strength +2 damage each strike. Bearer gets -1 stealth on each action. If bearer blocks an action, the acting minion burns 1 blood or life (before combat begins, if any).]] (This is scary combat and blood denial And a strong card against Kyasid Stealth Bleed.)
- Bowl of Convergence. Sport Bike. (anti Stealth bleed)
- Keep it Simple (Anti Stealth Bleed)
- Aranthebes, the Immortal (Anti Stealth Bleed)
- Flak Jacket or Kevlar Vest. The assumption is not heavy combat so preventing the hand strike consistently is strong.


CONCLUSION:
So we have now reviewed this interesting deck. It has some weaknesses, no strong oust mechanic, and weak against combat. But Matt in his criteria implies that there is a lot of stealth bleed, so table collapse is usually eminent by the 1st hour. After that, everyone is at low blood, and everyone has an oust mechanic. :)

I hope that Matt (and the rest of you) find this analysis useful. I enjoyed reviewing it and it definitely has encouraged me to take a look at Salubri Anti decks again.

Adam Hulse

Thursday, November 15, 2012

OPERATION DECK DECONSTRUCTION #1

OPERATION DECK DECONSTRUCTION #1
[Use Soundwave's voice for full effect!]

Hello everyone, this is my first blog post of where I analyze a deck and post my findings for my readers to look through. It is my hope that with this analysis, the author and my readers get ideas for their own decks and hopefully make them look at deck designs in a new way. Here is the deck.

--------

Deck Name:  Baron Buddies v2.9
Created By:  Kevin J. Mergen
Description:  Create bleed-for-2 Corpses w/Perfectionist'd vamps and
              gain pool via LMCing to Lithracs in your uncontrolled.

Crypt: (12 cards, Min: 20, Max: 32, Avg: 6.08)
----------------------------------------------
  1  The Baron                   FOR OBF THN     9, Samedi, +1 bleed
  1  Genina                         for OBF THN        8, Samedi
  1  Reg Driscoll                 for OBF THN        8, Samedi, +1 bleed
  1  Jorge De La Muerte     for OBF THN        7, Samedi, +1 bleed*
  1  George Frederick        FOR obf THN        6, Samedi
  7  Lithrac                         for OBF thn            5, Samedi

* +1 bleed only against sabbat vampires

Library: (90)
-------------
Master: (19)
 8x Coroner's Contact              [to retrieve The Baron on Turn 1]
 1x Kaymakli Nightmares         [pool gain sync with LMC]
 1x Information Highway           [            "          ]
 4x Perfectionist                        [blood gain module]
 1x Giant's Blood                      [        "        ]
 1x Anarch Troublemaker         [tap two vampires/blow up equipment]
 3x Sudden Reversal                 [to stop my prey's pool gain]

Action: (14)
12x Little Mountain Cemetery    [blood+pool gain]
 1x Putrescent Servitude             [to steal an ally]
 1x Psychic Veil                          [+1 stealth for everyone for a turn]

Action Modifier: (34) {24 stealth cards}
10x Freak Drive                         [multi-acting is good!]
 4x Lost in Crowds                     [stealth module]
 4x Cloak the Gathering              [      "       ]
 4x Elder Impersonation              [      "       ]
 4x Faceless Night                      [      "       ]
 4x Swallowed by the Night        [      "       ]
 4x Under My Skin                     [      "       ]

Ally: (15)
15x Reanimated Corpse              [2 life, 2 str, 2 bleed, non-unique!]

Combat: (8)
 8x Armor of Vitality                  [combat defense]

---------


Kevin M. has been kind enough to be my first victim. Kevin has been a pillar of the vtes community for a long time and has been running the North American Championship (NAC) for some time now. The deck below I have played against many times and with many versions. This is a strong deck and probably does not need some of the standard analysis.

But I'm up to the challenge! Let's see what we can see!
[For my comments: Look for the term "Adam's Notes:"]

--------

Deck Name:  Baron Buddies v2.9
Created By:  Kevin J. Mergen
Description:  Create bleed-for-2 Corpses w/Perfectionist'd vamps and
              gain pool via LMCing to Lithracs in your uncontrolled.

Crypt: (12 cards, Min: 20, Max: 32, Avg: 6.08)
----------------------------------------------
  1  The Baron                    FOR OBF THN     9, Samedi, +1 bleed
  1  Genina                         for OBF THN         8, Samedi
  1  Reg Driscoll                 for OBF THN         8, Samedi, +1 bleed
  1  Jorge De La Muerte     for OBF THN         7, Samedi, +1 bleed*
  1  George Frederick         FOR obf THN        6, Samedi
  7  Lithrac                         for OBF thn             5, Samedi

[Adam's Notes:]

So based on Kevin's description, this seems like a strong crypt. The chance of drawing The Baron in opening crypt is 33.3%. If you see below, Kevin has chosen 8 Coroner's Contract out of 90 card deck. According to a card calculator (http://www.unseelie.org/cgi-bin/cardco.cgi), there is a approximately 50% chance of getting one contract in starting hand. So that means the odds off drawing The Baron OR a Contract is [ .5 + .5(.33)  = .665  ] or 66.5%. Not the greatest odds, but not the worst either.

First step: Is the Baron essential for the deck? Suppose you get a bad draw and get an 8-cap instead and no contracts. With the lack of pool gain, it would be hard to go for an 8-cap and then later for The Baron (9-cap). That's 16-17 pool. Probably not likely.

So the Little Mountain Cemetery will not work for 2 of the crypt (the other 8 cap and 9 cap). That is not so bad but that means you are operating with only 4 vampires. One 8 cap, Jorge, George and Lithrac.

My original draft of this analysis went into adjusting ratios so that there is a better chance of drawing The Baron (crypt and/or library). But looking at 4 vampires pumping out +2 bleeders seems strong enough. There is some minor things that can be done that can aid with drawing a Corners contract in the first 9 cards which I will discuss that below.

Conclusion: Crypt is quite optimal for this library, just remember that if The Baron is not in starting crypt and you don't have a Contract by 7-9 cards, don't be greedy and use future Contracts for the other 8 cap or The Baron. Not worth it, just get all the other vamps :)


Library: (90)
-------------

Master: (19)
 8x Coroner's Contact              [to retrieve The Baron on Turn 1]
 1x Kaymakli Nightmares         [pool gain sync with LMC]
 1x Information Highway          [            "          ]
 4x Perfectionist                       [blood gain module]
 1x Giant's Blood                      [        "        ]
 1x Anarch Troublemaker         [tap two vampires/blow up equipment]
 3x Sudden Reversal                 [to stop my prey's pool gain]

[Adam's Notes:]

So from Kevin's note, we assume he wants to draw The Baron on turn one via the Contract. But above, I made the determination that its nice but not essential. The one blood counter that gets placed on The Baron from the contract makes one able to bring him out in 2 turns. Currently there is 49% chance (rounded to 50% above) of drawing one in 7 cards.

But let's say Kevin LOVES the Baron, and will do WHATEVER it takes to get him. How can we help him out? Changing the crypt is the easiest but above we determined that the THEME of the deck doesn't require the Baron so we don't want to mess with that.

Actually, we can increase those odds a little by realizing that he can also draw into a Coroner's Contract and play it on TURN 2. Why? Consider if he's drawn The Baron. The Baron comes into play and plays Little Mountain Cemetery. Unless its Lithrac, Kevin is going to use transfers anyway on the turn after the Baron comes out for the 2nd vampire. Therefore, if Kevin doesn't draw the Baron or a Cemetery, he gets a 2nd shot of draw a Contract by doing the transfers for his 2nd vampire first. And if he doesn't draw it on turn 2, then we go back to the "non-Baron" strategy mentioned above.

So how to increase the odds? Well, for every card he can play on turn 1, that increases the odds that he will draw into a contract. So what cards can be played? A MASTER card, and a card during the discard phase. If he can play 2 cards, he has about a 18% chance of drawing a Coroner's Contract in cards 8 and 9.

What master cards can he play on turn 1? Kaymakli Nightmares while used for pool gain normally, but gives him another great shot at The Baron. Information Highway can as well. Anarch Troublemaker is also a fine staple turn 1 card.

Suddens? While suddens are great, they prevent him from have a turn 2 master phase. Note the lack of reaction cards in this deck. Wash is almost as good and allows for the Turn 2 Coroner's Contract scenario.

What if this deck brings the Master cards to 22? In order to avoid some hand jam, changing Suddens to Wash will help and consider the use of the cards below to aid in deck theme and drawing that Turn 2 Coroner's Contract.

OPTIONAL MASTERS
- #1 Choice - The Barrens. This card is Excellent in this deck! Besides the hand jam fix this can do (always a possibility when you have many of a type of card), if this is a turn 1 master, it increases the chance up 26% of getting a Contract.
- #2 Choice - Dreams of the Sphinx. This vastly inscreases the chance of drawing the Contract and if you have the Baron already, possibly bringing him out on turn 2.
- #3 Choice - The Coven. In such a blood intensive deck, this is a viable option and it is a trifle.

Others: Secure Haven, Pentex, Golconda

HOWEVER, as stated before, Kevin is a good player and I'm sure that he's considered these choices above before. Below are some other master cards that he might have not considered that I would encourage him to try out.

BONUS MASTERS
- #1 Choice - Powerbase: Zurich. This card is excellent for this deck. And even multiple vampires can use it (only lose the edge if one is blocked).
- #2 Choice - Police Department. The Armor of Vitality stops the Torn Signpost or the Bats/Crows. This card always stops the Immortal grapple and Aid from Bats press.
- #3 Choice - Haven Uncovered. Having a bunch of guys punch for 2 can sometimes do the trick.


--------

Action: (14)
12x Little Mountain Cemetery    [blood+pool gain]
 1x Putrescent Servitude             [to steal an ally]
 1x Psychic Veil                         [+1 stealth for everyone for a turn]

[Adam's Notes:]
On to actions! Again, this is pretty streamlined for theme. Since the average game lasts about 13 turns, 14 actions on a deck with freak drives is a little on the light side. Lets see if we can offer Kevin some strong Action cards as possibilities to try out. If he finds that he has too many actions, he can increase the freak drives or increase the discard potential (example: Barrens).

OPTIONAL ACTIONS
- #1 Choice - Blackmail/Condemnation: Doomed/Jar the Soul. Tapping a minion and then freak driving is always a strong play. Also good to tap the deflector behind you.
- #2 Choice - Heart of Nizchetus. In a deck that has many cards of the same type, this is a good choice.
- #3 Choice - Gran Madre di Dio, Italy. An underplayed card but strong in tournament. Kills Tup dog decks, and fits with the tapping blockers.
- #4 Sargon Fragment - get your one-shot cards back.


BONUS COMBO!
- So it is commonly known the Baron/Soul Gem trick. However, one can steal from this idea and add 5 cards and "trick people" into thinking its a Soul gem deck (oh no! have to stop the Possession!) when really its not. Each is useful in its own right. But the potential of it being very strong is equally good. Kevin COULD consider putting in ONE (and only one, want to stick to theme of deck) of each of the following 5 cards and see how they play.
1) Soul gem of Etrius - with the manipulation of Coroner's Contract. The Gem does not necessarily have to go on the Baron.
2) Antedeluvian Awakening - Easiest way to make the Soul Gem go off and puts pool pressure on everyone.
3) Force of Will. - Hidden extra bleed. Can set off Gem. Using it then rescue is easy enough with that much stealth.
4) Anthelios, The Red Star - Get back a Sudden. Or perhaps an Antedeluvian Awakening...
5) Blessed Resilience - A prayer card, and probably cut. But if there is a lot of combat it can put you back in the game by bring our hero The Baron back.

--------


Action Modifier: (34) {24 stealth cards}
10x Freak Drive                  [multi-acting is good!]
 4x Lost in Crowds              [stealth module]
 4x Cloak the Gathering       [      "       ]
 4x Elder Impersonation       [      "       ]
 4x Faceless Night                [      "       ]
 4x Swallowed by the Night   [      "       ]
 4x Under My Skin               [      "       ]

[Adam's Notes:]
So we are giving Kevin all these great ideas for more masters and more actions. So where are the card slots going to come from? Tricky Tricky... Let's say we need to make room for 8 slots. [2-3 masters, 3-4 actions, 2 reactions?]. We can probably steal 2 from the Ally count, and maybe 1 from the combat defense  So we need to lose 5 cards from here and have the lease likelihood of effecting theme.*

*I would like to stress again that Kevin's deck is strong deck! But by tweaking the numbers, he can find slots to try other cards, keeping to theme and see if he likes something better.

So the simplest way would be to just take out one obfuscate stealth card each. But I'm not a fan of that. We want to maintain the COUNT of stealth effectiveness (Kevin has actually more stealth then it looks, but we will get into that below.

What exactly does Kevin have for stealth? He has 24 stealth cards, but Under My Skin gives  additional stealth on on a different action. So that is +4 there. And he has 1 Psychic Veil, meaning in a worse case situation he may have 4 minions (two vampires and 2 Corpses) which is +4 stealth. But the card is at zero stealth so he needs stealth for it to get through. So lets say that he gets +2 stealth there. So he really has 30 STEALTH EFFECTS.

Can we steal slots here and keep it close to the "magic 30"? It should be noted also that There are only 5 cards currently in deck to let the Corpses bleed through.
So 1 Under My Skin Counts for 2 STEALTH effects, but we can't increase it too much because we may hand jam. Increasing it from 4 to 6 though allows use to lose 2 extra stealth cards I would loose 1 Lost in Crowds, 1 Elder Impersonation, 1 Faceless and 1 Swallowed by the Night.

Veil the Legions is a good card and only weak early game or when you draw into it on last action. So lets say be on the conservative side and say its only worth 2 Stealth effects also (can be more obviously). If one adds two, you can drop another 4 cards! This time lets drop, 1 Cloak the Gathering, 1 Elder Impersonation, 1 Faceless and 1 Swallowed by the Night.
So we have dropped 8 cards and added 4. It would look like this:

Action Modifier: (30) {20 stealth cards}
10x Freak Drive                   [multi-acting is good!]
 3x Lost in Crowds                [stealth module]
 3x Cloak the Gathering         [      "       ]
 2x Elder Impersonation         [      "       ]
 2x Faceless Night                 [      "       ]
 2x Swallowed by the Night   [      "       ]
 6x Under My Skin                [      "       ]
 2x Veil the Legions      [      "       ]

How to gain that last card slot? Well, Kevin could just swap a master card for something like Monastary of Shadows, or Creepshow Casino, but pool is precious. Anther idea is adding Malajit Chandramouli [Lithrac and George can't use him unless go anarch but I think that's okay :) ] Another nice permanent +1 stealth is always good and he is a good deterrent. Adding him and taking out 2 cards it perfectly feasible.

A side note is that an extra Freak Drive + another Psychic Veil is another option.

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Ally: (15)
15x Reanimated Corpse           [2 life, 2 str, 2 bleed, non-unique!]

[Adam's Notes:]
As stated above, we need to lose 2, this is the theme, but dropping 2 Corpses should be okay.

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Combat: (8)
 8x Armor of Vitality           [combat defense]

[Adam's Notes:]
As stated above, we need to lose 1, but dropping 1 Armor should be okay.

This card really seems to the best choice (and I really like it in conjuction with Police Department.)
Dust to Dust    [Combat | Thanatosis/Obfuscate [obf] Press, only usable to end combat. [thn] Strike: dodge, with an optional press. [THN] As [thn] above, with an optional maneuver. ] seems like an interesting option (its free), but it doesn't allow the Corpses to survive.

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POSSIBLE REACTION CARDS
So I mentioned above in the Action Modifier Section that reaction cards are possible for 1 or two slots. Below is just some suggestions that could be useful but these slots can as easily be used for other cards mentioned above.

Delaying tactics/Confusion of the Eye/Poison Pill - both strong anti vote cards. Particularly Parity shift. Poison Pill can be played by an ally.

Deflection/Redirection - even 2-3 with the Baron is good. And there is also the Seal of Verdatha which helps.

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CONCLUSION
So we have reviewed this already strong deck. It its original form we offered the advice of what do when in 35%  of the time one does not get The Baron easily (how to get a second shot at it). We have given several Master card options that Kevin can consider. [If he is getting crushed by combat for example.] We have also stated some interesting actions and equipment that help the mechanic Tap-Get-Zombie bleed through. Finally we gave some advice on how to many steal some slots from the action modifier package and still have a similar punch.


Thanks to everyone for reading my first deck analysis. And thanks to Kevin for showing me this deck and letting me pick and prod at it. A strong deck but I hope that my advice and analysis of the possibilities of other things to do with it.


Adam Hulse